Multiclass Spellcasters: How it Works in D&D 5e

In Dungeons & Dragons 5th Edition (D&D 5e), characters often explore the complex art of multiclassing, a system governed by specific rules detailed in the Player’s Handbook. The Player’s Handbook specifies how a character, like one played by a Dungeon Master (DM) favorite, Matthew Mercer, can combine levels from multiple classes. The key question for players then becomes: how does multiclassing spellcastering abilities work when a character decides to blend the magical powers of, say, a cleric with those of a wizard? This intricate process affects spell slots, spell selection, and the overall effectiveness of the character within the Forgotten Realms or any other campaign setting.

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The Allure of Multiclass Spellcasters in D&D 5e

Multiclassing in Dungeons & Dragons 5th Edition opens a vast landscape of character customization, and this is especially true for spellcasters. The ability to blend different magical traditions and class features creates unique character builds that can be both powerful and deeply thematic. But this freedom comes with choices: Power versus versatility, specialization versus breadth. Understanding these trade-offs is essential for crafting a successful multiclass spellcaster.

The Appeal of Unique Character Builds

For spellcasters, multiclassing allows for a level of customization that a single class simply cannot provide. Imagine a Paladin touched by a celestial being, drawing upon the divine power of both their oaths and their inherent Sorcerous bloodline. Or consider a Wizard delving into the secrets of the deep, forging a pact with an otherworldly patron to gain forbidden knowledge.

These combinations create characters that feel truly unique, both in terms of their abilities and their backstory. It’s about more than just optimizing for combat; it’s about crafting a character that tells a compelling story through their mechanics.

Trade-offs: Power vs. Versatility

Choosing to multiclass a spellcaster isn’t a decision to be taken lightly. It involves a careful consideration of trade-offs. Sticking with a single class guarantees access to the most potent high-level spells and class features.

Dipping into another class delays this progression, potentially sacrificing raw power for increased versatility. You may find that your spell progression is slower than a single-class character. However, the right combination can result in a character that is more adaptable and better suited to handle a wider range of challenges.

The key is identifying synergies between classes that offset the delay in spell progression.

The Roleplaying Dimension

Multiclassing isn’t just about mechanics; it’s deeply intertwined with roleplaying. The decision to multiclass should stem from the character’s experiences and motivations.

Why would a devout Cleric suddenly feel the call of the wild and begin channeling Druidic magic? What events might lead a studious Wizard to seek the favor of a Warlock patron?

These questions should inform your choices and add depth to your character’s narrative. The best multiclass characters are those whose abilities reflect their personal journey.

Essential Resources

To navigate the intricacies of multiclassing, several core rulebooks are essential:

  • The Player’s Handbook (PHB) lays the foundation, providing the core rules for multiclassing, ability score requirements, and proficiencies gained.
  • Xanathar’s Guide to Everything (XGtE) offers additional subclasses and guidance on character creation, enriching the roleplaying possibilities.
  • Tasha’s Cauldron of Everything (TCoE) introduces optional class features and customization options that further enhance the flexibility of multiclass builds.

These resources provide the framework for understanding and implementing multiclassing effectively.

Core Mechanics: Understanding the Multiclassing Rules

Multiclassing in Dungeons & Dragons 5th Edition opens a vast landscape of character customization, and this is especially true for spellcasters. The ability to blend different magical traditions and class features creates unique character builds that can be both powerful and deeply thematic. But to navigate this landscape effectively, a solid understanding of the core mechanics is essential. This section breaks down the fundamental rules that govern multiclassing, focusing on the nuances that are particularly relevant to those weaving together different schools of magic.

Ability Score Prerequisites: The Gateway to Multiclassing

The first hurdle to overcome when considering a multiclass build is meeting the ability score prerequisites. Each class demands a minimum score in one or more abilities before you can even consider adding it to your character sheet.

For spellcasting classes, this typically means a score of 13 or higher in the relevant casting stat: Intelligence for Wizards, Wisdom for Clerics and Druids, and Charisma for Bards, Sorcerers, Paladins and Warlocks.

Failing to meet these prerequisites means you simply cannot take levels in that class. These scores must be maintained even after multiclassing. Should you drop below 13 in the relevant stat you cannot level up in that class until you meet the minimum score requirement again.

Proficiencies: What You Gain, and What You Don’t

When you multiclass, you don’t get all the proficiencies of your new class. The Player’s Handbook clearly outlines the specific proficiencies you gain when you multiclass into a class, which is generally less than if you started with that class at level 1.

For example, multiclassing into a martial class may not grant you heavy armor proficiency if you did not start with that class. Pay close attention to these details, as they can significantly impact your character’s survivability and combat effectiveness.

This is particularly crucial for spellcasters who might be tempted to dip into a martial class for defensive benefits.

Hit Points and Class Features: A Mixed Bag

Each class level you take contributes to your overall hit point total, but the hit dice you use are determined by the class you’re taking a level in. Similarly, you gain the class features of each class as you level up in it.

However, some class features are dependent on your level in that specific class, not your overall character level. This is a critical distinction to remember when planning your multiclass progression.

This impacts everything from spell damage scaling of class-specific features to the number of uses you get of certain abilities.

Spell Slots: The Great Accumulator

The Spell Slots table in the Player’s Handbook is your guide to determining your available spell slots when multiclassing spellcasters. This table doesn’t care about which classes you’ve taken; it only cares about your combined levels in spellcasting classes.

For this purpose, Paladins and Rangers count as "half-casters," and Artificers count as "half-casters" unless they chose the Artillerist or Battle Smith subclass, where they count as full casters. Each 2 levels in a half caster class grants the character +1 to their spellcaster level for the purposes of determining spell slots.

Warlocks operate differently, using the Pact Magic system, which provides a small number of spell slots that recharge on a short rest. The Warlock levels are not added to the Spell Slots table. Instead, they function independently.

This can lead to interesting dynamics, such as having a high number of low-level spell slots, or a few very powerful Warlock slots alongside a wider range of traditional spell slots.

Spellcasting Ability Scores: The Keystone of Your Magic

When you cast a spell, you use the spellcasting ability score associated with the class that granted you the spell. This means that if you’re a Cleric 3/Wizard 2, your Cleric spells use Wisdom, and your Wizard spells use Intelligence.

This is crucial for determining your spell attack bonus, spell save DC, and even which spells you can prepare. Focusing on synergy between classes that utilizes the same ability is an effective tactic when optimizing a multiclass character.

It also means that you need to invest in multiple ability scores, which can spread your character thin.

Character Level vs. Class Level: A Fundamental Distinction

Understanding the difference between character level and class level is crucial for navigating multiclassing rules. Your character level is the sum of all your class levels, and it determines things like your proficiency bonus.

Your class level, on the other hand, refers to your level in a specific class, and it determines the features and abilities you gain from that class.

Remember that some features scale with class level, not character level. This distinction is particularly important for spellcasters, as it affects the spells you can learn and prepare within each class.

Spells Known vs. Spells Prepared: Tailoring Your Magical Arsenal

The distinction between spells known and spells prepared is another key element of multiclass spellcasting. Classes like Sorcerers and Warlocks use a "spells known" system, where they learn a limited number of spells and can cast them using available spell slots.

Classes like Clerics, Druids, Paladins, Rangers and Wizards use a "spells prepared" system, where they can choose from a wider list of spells each day, preparing a subset of them for use. When multiclassing, you prepare or know spells separately for each class.

For example, a Cleric 3/Wizard 2 prepares Cleric spells as a 3rd-level Cleric and knows and prepares Wizard spells as a 2nd-level Wizard. This allows for a highly customizable spell selection, but it also requires careful planning to ensure you have the right spells for the challenges ahead.

Spellcasting Classes: A Multiclassing Overview

Multiclassing in Dungeons & Dragons 5th Edition opens a vast landscape of character customization, and this is especially true for spellcasters. The ability to blend different magical traditions and class features creates unique character builds that can be both powerful and deeply thematic. Before diving into specific combinations, it’s crucial to understand the core mechanics of each spellcasting class and its suitability for multiclassing. Let’s examine the primary spellcasting classes, highlighting key features and considerations.

Divine Power: The Cleric

Clerics draw their power from deities, making domain choices a significant factor in their versatility. A Cleric’s domain not only determines the spells they have access to, but also grants unique Channel Divinity options.

Consider how a Life Domain Cleric might synergize with a martial class, providing potent healing alongside melee prowess. Conversely, a Trickery Domain Cleric could enhance a Rogue’s stealth capabilities.

Channel Divinity is a powerful class feature that offers a variety of effects, from healing and protection to offensive abilities and utility. Multiclassing can grant access to multiple Channel Divinity options, creating a versatile and adaptable character.

Nature’s Embrace: The Druid

Druids harness the power of nature, offering a different flavor of spellcasting compared to the divine magic of Clerics. Their connection to the natural world grants them unique abilities, such as Wild Shape.

Druids present unique multiclassing considerations, especially concerning armor restrictions related to metal. It’s important to carefully evaluate how multiclassing affects their connection to nature.

Circle choices define the Druid’s focus. Land Druids gain access to additional spells.

Moon Druids become formidable shapeshifters. Consider these features when planning a multiclass build.

Innate Magic: The Sorcerer

Sorcerers wield innate magical power, offering a flexible approach to spellcasting. Metamagic is their defining feature.

Metamagic allows Sorcerers to manipulate their spells, enhancing their range, duration, or targets. This ability is particularly valuable in a multiclass context, where it can compensate for limitations in spell selection or resource management.

The Divine Soul Sorcerer subclass stands out due to its access to the Cleric spell list. This subclass opens unique possibilities for combining divine and sorcerous magic.

Pact Magic: The Warlock

Warlocks gain their power from otherworldly patrons. Their spellcasting is governed by Pact Magic, which offers a different approach than traditional spell slots.

Pact Magic’s unique scaling can be both a strength and a limitation in a multiclass context. Warlocks have fewer spell slots, but they refresh on a short rest.

This can be highly valuable for sustained combat encounters.

Understanding the Warlock’s Pact Boon and Eldritch Invocations is crucial. These features define their role and impact multiclassing decisions.

Arcane Lore: The Wizard

Wizards are masters of arcane knowledge. They meticulously learn spells from scrolls and spellbooks.

The Spellbook mechanic sets Wizards apart. They gain access to a vast array of spells, providing unparalleled versatility.

Multiclassing can expand a Wizard’s spell selection. It also impacts the number of spells they can learn and prepare.

The Bladesinger subclass blends martial prowess with spellcasting, making it a popular choice for multiclassing into fighter or rogue.

Versatile Performance: The Bard

Bards weave magic into their performances, making them versatile spellcasters and skilled support characters. Their College choice shapes their abilities.

College of Lore Bards gain access to additional spells. College of Valor Bards enhance their martial capabilities.

Bardic Inspiration is a versatile resource that can aid allies in various situations. Multiclassing can enhance the utility of Bardic Inspiration.

Divine Warriors: The Paladin

Paladins are divine warriors who combine martial prowess with divine spellcasting. They draw their power from oaths and ideals.

Paladins are half-casters, meaning they gain access to spells later than full spellcasters. Their spellcasting is often focused on support and enhancing their combat abilities.

Multiclassing into a full spellcasting class can significantly increase their magical potential.

Nature’s Guardians: The Ranger

Rangers are nature’s guardians, blending martial skills with nature-based spellcasting. They protect the wilds and hunt down threats.

Like Paladins, Rangers are half-casters. Their spells often focus on tracking, survival, and enhancing their ranged combat abilities.

Multiclassing can expand their spell selection and utility.

Gadget-Based Magic: The Artificer

Artificers are inventors and tinkerers who use gadgets and infusions to augment their abilities. They are half-casters who blend magic with technology.

The Artificer’s spellcasting is unique, relying heavily on infusions that modify items and provide magical effects. They are powerful support characters.

Multiclassing can offer strategic advantages, especially for classes that want to expand their utility options.

Spellcasting Classes: A Multiclassing Overview
Multiclassing in Dungeons & Dragons 5th Edition opens a vast landscape of character customization, and this is especially true for spellcasters. The ability to blend different magical traditions and class features creates unique character builds that can be both powerful and deeply thematic. Before…

Synergistic Combinations: Optimizing Your Multiclass Build

Choosing to multiclass is only the first step; the real mastery lies in identifying combinations where class features amplify each other, creating a synergy that surpasses the sum of their individual parts. This section delves into specific, proven multiclass builds for spellcasters, dissecting their mechanics and illustrating their potential in both combat and roleplaying scenarios. Understanding why a particular combination works is just as crucial as knowing that it works.

The Paladin/Sorcerer: Divine Smite Meets Spellcasting Versatility

One of the most potent and popular multiclass combinations is the Paladin/Sorcerer, often referred to as a "Sorcadin." The core of this build revolves around the Paladin’s Divine Smite feature and the Sorcerer’s abundant spell slots.

Divine Smite allows a Paladin to expend spell slots to deal radiant damage in addition to their weapon attacks. The Sorcerer levels provide ample spell slots, many of which can be efficiently converted into devastating Smites.

This build effectively turns spell slots into additional damage, something particularly useful against high-health enemies. The Sorcerer grants access to powerful offensive spells like Fireball and Lightning Bolt, providing versatility beyond melee combat.

Furthermore, certain Sorcerer subclasses, such as Divine Soul, offer access to the Cleric spell list, adding even more utility and healing options. The combination of martial prowess, divine power, and versatile spellcasting makes the Paladin/Sorcerer a formidable force.

Key Synergies:

  • Divine Smite + Sorcerer Spell Slots: Converts excess spell slots into significant burst damage.
  • Charisma Focus: Both classes rely on Charisma, reducing the need to split ability score improvements.
  • Divine Soul Sorcerer: Provides access to Cleric spells, enhancing support capabilities.

The Warlock/Sorcerer: Eldritch Blast Amplified

Another powerful combination focuses on maximizing the effectiveness of the Warlock’s Eldritch Blast cantrip. By combining levels in Warlock (specifically the Agonizing Blast invocation) and Sorcerer (typically with Metamagic Adept), players can create a character that consistently deals high damage at range.

The Warlock levels provide Eldritch Blast and the Agonizing Blast invocation, which adds the character’s Charisma modifier to each beam of the cantrip. The Sorcerer levels grant Metamagic options such as Quickened Spell, allowing the Warlock/Sorcerer to cast Eldritch Blast twice in a single turn.

This results in a character capable of dealing substantial damage output. The Hexblade Warlock subclass can further enhance this build by providing proficiency with medium armor, shields, and martial weapons, as well as the Hexblade’s Curse feature for additional damage.

Key Synergies:

  • Eldritch Blast + Agonizing Blast: Maximizes the damage output of a potent ranged cantrip.
  • Quickened Spell Metamagic: Allows for multiple casts of Eldritch Blast in a single turn.
  • Hexblade Warlock: Grants defensive benefits and additional damage potential.

Optimizing Spell Slots: More Than Just Raw Power

Beyond specific class combinations, understanding how spell slots interact when multiclassing is crucial. The multiclassing rules for spellcasters don’t simply add spell slots together; instead, they use a specific table to determine your total spell slots based on your combined class levels. This means that, in some cases, you can end up with more high-level spell slots than a single-classed character of the same level.

While you may not have access to the highest-level spells, these extra slots can be used for upcasting lower-level spells, providing flexibility and utility. For example, a Paladin 2/Sorcerer 5 can cast Shield multiple times in a single combat, significantly increasing their survivability.

Extra Spells Known: Expanding Your Magical Arsenal

Some multiclass combinations allow you to gain access to a wider range of spells than a single-classed character. The Cleric domain spells, the Oath spells for Paladins, and the Pact spells for Warlocks provide spells that are always prepared or known, in addition to the spells you normally learn from your class.

By combining these classes, you can create a character with a diverse spell list, capable of handling a variety of situations. Careful planning of your class levels can maximize the number of extra spells you gain.

Action Economy Synergies: Maximizing Turn-by-Turn Impact

Effective multiclass builds often capitalize on action economy. Classes with powerful bonus action abilities can be combined with classes that primarily use their action for spellcasting or attacking.

For example, a Cleric with levels in Rogue can use their action to cast a powerful spell and then use their bonus action to Hide, making them a difficult target to hit. Similarly, a Warlock with levels in Fighter can use their action to cast a damage spell, then use their Action Surge to make weapon attacks.

These synergies allow you to accomplish more in a single turn, significantly increasing your effectiveness in combat.

Popular Multiclass Combinations: A Quick Reference

Combination Classes Key Synergies
Sorcadin Paladin/Sorcerer Divine Smite + Sorcerer Spell Slots, Charisma Focus
Hexblade Blaster Warlock/Sorcerer Eldritch Blast + Agonizing Blast, Quickened Spell Metamagic, Hexblade Benefits
Divine Support Cleric/Paladin Divine Health + Heavy Armor, Improved Divine Smite, Versatile Healing
Stealth Caster Rogue/Wizard Expertise, Sneak Attack, Versatile Spellcasting and stealth tactics.

This table is intended as a starting point. The optimal multiclass build will depend on your specific character concept and playstyle.

By carefully considering the synergies between different classes, you can create a character that is far more powerful and versatile than a single-classed character. Remember to plan your level progression carefully and choose classes that complement each other.

Advanced Rules and Clarifications: Mastering the Nuances

Spellcasting Classes: A Multiclassing Overview
Multiclassing in Dungeons & Dragons 5th Edition opens a vast landscape of character customization, and this is especially true for spellcasters. The ability to blend different magical traditions and class features creates unique character builds that can be both powerful and deeply thematic. Before venturing deep into synergistic combinations, it’s paramount to address some of the advanced rules and clarifications that often trip up even seasoned D&D players. Mastering these nuances is essential for optimizing a multiclass spellcaster and avoiding common pitfalls.

Cantrip Scaling: Character Level Reigns Supreme

One of the most frequently misunderstood aspects of multiclass spellcasting involves cantrip scaling. Unlike spells that require spell slots, the power of cantrips isn’t tied to your class level in the class that grants the cantrip.

Instead, cantrip damage increases based on your overall character level.

This is a crucial distinction. A Wizard 2/Fighter 2, for example, casts Fire Bolt as though they were a 4th-level character, dealing 2d10 fire damage, even though their Wizard level is only 2.

This mechanic makes cantrips a consistently valuable option, even when focusing on non-spellcasting classes after gaining a few levels in a spellcasting class. Don’t underestimate the sustained damage potential of cantrips, especially in longer encounters where spell slots are scarce.

Concentration: A Delicate Balancing Act

Concentration spells are the bread and butter of many spellcasters, allowing them to maintain powerful effects over extended periods. However, the concentration mechanic becomes significantly more complex when multiclassing. A character can only concentrate on one spell at a time, regardless of how many different spellcasting classes they possess.

This limitation forces players to carefully consider which concentration spells to learn and prioritize.

Choosing spells that synergize well and complement each other is essential. For example, a Cleric/Wizard might concentrate on Bless (Cleric) while using non-concentration damage spells from the Wizard spell list.

Effective concentration management is about more than just spell selection. It’s also about understanding your character’s vulnerability to losing concentration.

Taking damage, being subjected to certain conditions, or failing Constitution saving throws can all break concentration. Investing in feats like Resilient (Constitution) or spells like Warding Bond can significantly improve your character’s ability to maintain concentration in the heat of battle.

Addressing Common Rules Ambiguities

Multiclassing, by its very nature, creates scenarios that aren’t always explicitly addressed in the core rulebooks. This is where careful interpretation and a collaborative approach with your Dungeon Master become crucial.

Spell Scroll Use

A common question arises regarding the use of spell scrolls. Can a character use a spell scroll containing a spell from a class they haven’t leveled in? The general consensus, and the one most aligned with the spirit of the rules, is yes, provided the character meets the minimum ability score requirement for the spell’s class.

This opens up some interesting possibilities for accessing spells normally unavailable to a character’s primary class, but always consult with your DM to ensure you’re on the same page.

Learning Spells

The method of learning spells varies between classes. Wizards must learn spells by copying them into their spellbook, while Sorcerers and Warlocks learn a limited number of spells as they level up. When multiclassing, these methods remain distinct for each class.

A Wizard 2/Cleric 2, for example, would have a Wizard spellbook and prepare spells as a 2nd-level Wizard, while also preparing Cleric spells as a 2nd-level Cleric. Understanding these nuances is crucial for optimizing your character’s spellcasting abilities.

Action Economy and Spellcasting

Finally, the action economy remains paramount when multiclassing. Many powerful spellcasting abilities require specific actions, bonus actions, or reactions. Consider how your character will utilize their actions each turn to maximize their effectiveness.

Certain combinations, especially those involving martial classes, might struggle to effectively utilize both spellcasting and weapon attacks within the constraints of the action economy. Careful planning and spell selection are key to overcoming this challenge.

Character Design: Crafting Your Multiclass Spellcaster

Multiclassing in Dungeons & Dragons 5th Edition opens a vast landscape of character customization, and this is especially true for spellcasters. The ability to blend different magical traditions and class features creates unique character builds, but success hinges on thoughtful design. Let’s explore the crucial steps in crafting a compelling and effective multiclass spellcaster.

Defining Your Character Concept and Roleplaying Goals

Before diving into class selection, take a step back and consider the character you want to play. What is their story? What motivates them? What role do you envision them fulfilling within the party? Answering these questions will provide a crucial foundation for your build.

Are you aiming for a brooding, scholarly wizard who supplements their arcane knowledge with divine intervention? Or perhaps a charismatic paladin who draws upon sorcerous power to enhance their holy crusade? The character’s narrative should inform every decision.

Defining clear roleplaying goals will also help you stay focused. Do you want to be the party’s primary damage dealer, a versatile support character, or a master of battlefield control? Your roleplaying aspirations should align with the mechanical strengths of your multiclass build.

Selecting Classes Based on Abilities and Synergies

Once you have a solid character concept, you can start exploring class combinations that align with your vision. Focus on synergies – how the features of one class can enhance or complement those of another.

For example, combining levels of Paladin and Sorcerer can create a devastating melee combatant who uses Divine Smite fueled by sorcery points. The key is to identify combinations where the classes work together, rather than against each other.

Carefully evaluate the class features you gain at each level. Consider the opportunity cost of delaying access to higher-level spells in your primary class. A well-optimized multiclass build leverages the best aspects of each class while minimizing the impact of delayed progression.

Planning Your Level Progression

Level progression is paramount in multiclassing. A haphazard approach can result in a character that feels weak and underpowered. Strategic planning is essential to ensure you acquire key features at the right time.

Consider the "dip" – a small investment in another class to gain access to a specific feature. A single level in Cleric, for example, can grant a Wizard access to heavy armor proficiency and divine spells.

However, be mindful of the trade-offs. Dipping too deeply can dilute your primary class features and leave you lagging behind in spellcasting power. Outline a clear progression path, mapping out the levels you intend to take in each class and the reasoning behind those choices.

Balancing Spellcasting with Other Class Features

Multiclassing often involves balancing spellcasting with other class features, such as martial abilities, skills, and proficiencies. This is particularly relevant for classes like Paladin, Ranger, and Artificer, which blend spellcasting with combat prowess.

Assess the relative importance of spellcasting versus other capabilities for your character. Are you primarily a spellcaster who uses weapons as a backup? Or a melee combatant who supplements their attacks with spells?

The answer will influence how you prioritize your class levels. For a spellcaster-focused character, prioritize levels in spellcasting classes. Conversely, if you emphasize martial combat, allocate more levels to classes that enhance your weapon skills and fighting styles.

Remember that multiclassing is not always about maximizing raw power. Sometimes, it’s about creating a character that is flavorful, versatile, and fun to play. By carefully considering your character concept, selecting synergistic classes, planning your level progression, and balancing spellcasting with other class features, you can craft a multiclass spellcaster that is both effective and memorable.

Multiclass Spellcasters: FAQs

How do I determine my spell slots when multiclassing as a spellcaster?

When multiclassing spellcasters, you don’t simply add your class levels together to determine your spellcasting level. Instead, use the Multiclass Spellcaster table in the Player’s Handbook to determine your total spell slots based on your combined levels in classes that grant spellcasting. This table dictates how does multiclassing spellcastering abilities work with spell slots.

Can I learn spells higher than my individual class level allows?

No. While you may have spell slots of a higher level due to multiclassing, you can only learn spells of a level that your individual class levels grant access to. For example, a level 1 Wizard/level 1 Cleric has 2nd level spell slots, but can only prepare and cast 1st-level Wizard and Cleric spells. This restriction shows how does multiclassing spellcastering abilities work with spell learning.

What ability score do I use for casting spells from each class?

You use the ability score associated with each individual class when casting spells from that class. For example, you would use Intelligence for Wizard spells, Wisdom for Cleric spells, and Charisma for Sorcerer spells. This is crucial to understanding how does multiclassing spellcastering abilities work mechanically.

Do I combine prepared spells lists when multiclassing?

No, you prepare spells separately for each class you have levels in. A Wizard prepares spells from their spellbook, while a Cleric prepares spells from the Cleric spell list. You choose which spells you prepare from each class independently. This separation illustrates how does multiclassing spellcastering abilities work specifically for preparing spells.

So, that’s the gist of how multiclassing spellcaster abilities work in D&D 5e! It might seem a little complicated at first, but once you wrap your head around spell slots and prepared spells, you’ll be slinging fireballs and healing wounds like a pro in no time. Now go forth and build the most creatively overpowered, story-rich character you can imagine!

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