Ever felt lost in the Mojave Wasteland, scrounging for caps and yearning for more than just survival? Well, grab your deck and listen up because Caravan, the Fallout: New Vegas card game, is your ticket to riches and respect! This ain’t your grandma’s poker; it’s a strategic showdown where building three balanced "caravans" is key to undercutting your opponent, just like Johnson Nash would if he had the chance. The rules might seem trickier than convincing a Deathclaw to play nice, but with our guide, you’ll learn exactly how do i play caravan in fallout new vegas and start hustling like a pro. So, ditch those Sunset Sarsaparilla bottles for a bit and let’s dive into the world of Caravan—your guide to becoming a card shark in the wastes starts now!
Welcome to Caravan: Outsmarting the Mojave for Caps!
So, you’ve stumbled upon Caravan in the vast and unforgiving Mojave Wasteland of Fallout: New Vegas, eh? At first glance, it might seem like a simple card game you can play in the many settlements and ruins. But trust me, friend, it’s way more than just flipping cards and hoping for the best.
Not Your Average Game of Chance
Forget about relying solely on Lady Luck. Caravan is a game that demands strategy, cunning, and a well-thought-out plan. It’s about building economic power and outsmarting your opponents, one card at a time.
It’s chess with playing cards and New Vegas vibes.
The Ultimate Goal: Caps, Caps, Caps!
And what’s the prize for mastering this intricate game? Caps, of course! We’re talking serious caps. Enough to buy that shiny new weapon, upgrade your gear, or maybe even afford a room at the swankiest suite in the Gomorrah casino.
Your Journey to Caravan Mastery Starts Now
Consider this your comprehensive roadmap to becoming a Caravan champion. We’ll break down the game’s mechanics, explore advanced strategies, and teach you how to consistently crush your opponents.
Get ready to learn everything you need to know to not just play Caravan, but to dominate it. Let’s get started and turn you into a true Mojave card shark!
Acquiring Your Deck: Building Your Hand
Alright, Courier, you’re ready to jump into Caravan, but hold your horses! You can’t just waltz up to a table and expect to play without the tools of the trade.
You’re gonna need a deck of cards, partner. This isn’t your grandpa’s poker night; you need to assemble your Caravan deck before you even think about hustling for caps. So, let’s break down how to get your mitts on those precious cards and build a deck worthy of the Mojave.
Where to Find Your Cards
So, how do you even get cards in this post-apocalyptic world? Easy, you buy ’em!
Just like everything else in the Mojave, someone’s willing to sell you what you need.
Vendors are Your Friends
Your primary source for Caravan cards is going to be vendors scattered across the wasteland. Keep an eye out for merchants in settlements, trading posts, and even some of the more… interesting locales. They often carry a selection of cards, though the variety can be a bit random.
The Crimson Caravan Connection
For a budding card shark, the Crimson Caravan Company is your best bet for getting started. Located just outside of Freeside, they offer a decent selection of cards to get your deck rolling.
Don’t be afraid to haggle a bit; every cap counts when you’re trying to build a winning deck!
Building Your Caravan Deck: The Rules of Engagement
Alright, you’ve got a pile of cards. Now what? Time to craft your weapon of choice!
Deck Configuration is Key
Unlike most card games, you don’t just shuffle and deal in Caravan. Before you even start a game, you have to pre-select the 30 cards that will make up your deck.
This is where the strategy begins, folks!
Card Limits and Types: Know the Boundaries
There are a few key limitations to keep in mind when building your deck:
- Card Limit: Your Caravan deck can only contain a maximum of 30 cards. Choose wisely!
- Ranks: The numbered cards (2 through 10) are the backbone of your deck, while the face cards (Jack, Queen, King, and Ace) provide special abilities and strategic options.
- Suits: You’ll find four suits in Caravan: Clubs, Diamonds, Hearts, and Spades. While you can mix and match suits, some cards interact specifically with certain suits, so be mindful of your deck’s composition.
The Importance of a Balanced Deck
A winning Caravan deck isn’t just about having the right cards, it’s about having the right mix of cards. You need to consider the balance of:
- High and Low Numbers: Relying solely on high cards can be risky, as you might overshoot the target value of 26. Similarly, only having low cards can make it hard to get close to 21.
- Number Cards: The bread and butter of your Caravans, they define its direction and potential value.
- Strategic Face Cards: Used to disrupt the opponent.
Experiment and find what works best for your play style. Now, go out there and build yourself a deck!
Alright, Courier, you’re ready to jump into Caravan, but hold your horses! You can’t just waltz up to a table and expect to play without the tools of the trade.
You’re gonna need a deck of cards, partner. This isn’t your grandpa’s poker night; you need to assemble your Caravan deck before you even think about…
Setting Up a Game: Finding an Opponent and Bidding
So, you’ve got your Caravan deck prepped and ready to go. Now, how do you actually start a game? Well, finding an opponent and setting the stakes is the next crucial step towards Caravan glory in the Mojave Wasteland. Let’s break it down.
Finding Your Mark: Where to Play Caravan
The Mojave is full of folks looking to part with their caps, and some are willing to do it over a game of Caravan!
But how do you spot them?
Keep an eye out during conversations. Some characters will have a Caravan icon next to their dialogue options, indicating they’re up for a game.
Early Game Opponents
For those just starting out, a couple of opponents are perfect for honing your skills without risking too many caps.
-
Ringo at Goodsprings is a classic choice. He’s not too tough, and his bid is manageable.
-
No-Bark Noonan in Novac is another good option. He might be a bit eccentric, but he’s a relatively easy opponent to beat.
Other Caravan Players in the Wasteland
As you explore, you’ll find plenty more players eager to test your Caravan skills. Here are a few worth seeking out:
- Vendortron at the Gun Runners: A good source for valuable cards.
- Dale Barton at the Mojave Outpost: Can offer you a reasonable challenge.
- Blake at the Crimson Caravan Company: Another player that has quality cards.
- Lacey in Westside: A tricky player, but she has good money, and good cards to win.
Bidding: Setting the Stage for Victory
Once you’ve found your opponent, it’s time to talk business! The bidding process is crucial because it determines how many caps are on the line.
The Purpose of Bidding
The initial bid sets the stakes. It is how much money the other player will provide, and then how much money you will provide.
Think of it as anteing up before the hand is dealt, only in the Mojave, instead of poker chips, it’s caps.
Higher Bids, Higher Rewards
A higher bid means a bigger potential payout if you win. But be careful! Don’t get in over your head if you’re not confident in your deck or your skills.
It’s always better to start small and gradually increase your bids as you become more experienced.
Alright, Courier, you’re ready to jump into Caravan, but hold your horses! You can’t just waltz up to a table and expect to play without the tools of the trade.
You’re gonna need a deck of cards, partner. This isn’t your grandpa’s poker night; you need to assemble your Caravan deck before you even think about…
Gameplay Basics: Mastering the Cards
So, you’ve got your deck, ready to shuffle up and deal. But before you start slinging cards, let’s break down the basics. Knowing your cards is half the battle in Caravan.
Card Types and Their Values
Caravan uses a standard deck of 52 playing cards, but it’s not about poker hands here. Each card has a specific value and belongs to a suit, and both are crucial for forming your Caravans.
Numbered Cards: The Building Blocks
The numbered cards (2 through 10) are the foundation of your Caravans.
Each card has a value equal to its rank. For example, a 5 of Hearts is worth 5 points. These are your workhorses, used to build up your Caravan totals.
Face Cards: The Game Changers
This is where things get interesting. Face cards (Jack, Queen, and King) have special abilities that can drastically alter the game. We’ll delve into those disruptive powers later!
For now, just remember they don’t have numerical values of their own. Their power lies in their special abilities.
Aces: Wild Cards with Limits
Aces are versatile cards, always valued as either 1 or 11. Choose the value that best benefits your Caravan. But choose wisely, Courier!
Understanding Suits: Clubs, Diamonds, Hearts, Spades
Suits are more than just decoration; they dictate how your Caravans can grow.
Each Caravan can only have cards of alternating suits or of the same suit. Think of it like building a foundation: you can use the same kind of brick, or interlock different kinds.
If you place a card that breaks this rule, it destabilizes your Caravan, which is bad news.
Card Combinations: Strategy in Action
The real beauty of Caravan lies in how you combine cards. You’re not just aiming for a specific number (21-26); you’re also managing suits, predicting your opponent’s moves, and using those pesky face cards to your advantage.
It’s like a complex puzzle, with each card a potential piece. Knowing when to play a card is just as important as which card you play. You have to think three steps ahead, Courier, or you’ll be chewing dust.
Building Your Caravans: Placement and Manipulation
Alright, Courier, you’re ready to jump into Caravan, but hold your horses!
You can’t just waltz up to a table and expect to play without the tools of the trade.
You’re gonna need a deck of cards, partner.
This isn’t your grandpa’s poker night; you need to assemble your Caravan deck before you even think about building your Caravan!
So, you’ve got your deck prepped and ready. Now comes the heart of the game: building those Caravans.
The core objective in Caravan is to construct three Caravans, each valued between 21 and 26.
Think of it like setting up trade routes that are just the right size to be profitable.
Too small, and you’re not making enough. Too big, and you’re risking a collapse!
Laying the Foundation: Initial Placement
Each player starts by laying down one card on each of their three Caravan stacks.
These initial cards are crucial because they determine the direction of each Caravan.
Each Caravan must strictly increment or decrement in numerical value and alternate in suit.
Think carefully about which cards you use to start.
A bad opening can really set you back.
The Art of Strategic Placement
Once your Caravans are established, the real fun begins.
Each turn, you can add a single card to only one of your Caravans.
You need to strategically increase or manipulate the Caravan’s value.
This is where the skill of Caravan really comes into play.
Do you need to add a card to get closer to that sweet spot of 21-26?
Or do you need to play a card to disrupt your opponent’s Caravan?
The choice is yours, Courier, but choose wisely.
Incrementing and Decrementing: Following the Rules
Remember that each Caravan must either increase or decrease in value.
You can’t have a Caravan going 4, 5, 6, then suddenly jump to a 3.
Additionally, the suits of the cards must alternate.
If you start with a Heart, the next card must be a Club, Diamond, or Spade – not another Heart!
These rules are what make Caravan more than just a simple numbers game.
One Card Per Turn: Making Every Play Count
This is a key rule that a lot of new players forget: you can only place one card on each caravan per turn.
This limitation forces you to think carefully about each play.
It stops you from simply dumping a bunch of cards to instantly win, and encourages more strategy.
Every card placement is a chance to bring a caravan closer to victory (or, in some cases, sabotage your opponent’s chances!).
Playing Cards: Adding and Disrupting
Alright, Courier, you’ve got your Caravan set up, hands are dealt, and the tension is palpable.
Now comes the fun part: playing your cards to outmaneuver your opponent and rake in those sweet, sweet caps.
But it’s not just about tossing cards onto the table; you’ve gotta play smart!
The Art of Addition: Building Your Caravan
The primary goal, remember, is to get each of your three Caravans valued between 21 and 26.
Adding cards is how you achieve this, but it requires a keen eye and some careful arithmetic.
Think of each card placement as a calculated risk.
Are you pushing a Caravan closer to that sweet spot, or are you setting yourself up for a disastrous bust?
Every decision matters.
Pay close attention to the current value of each Caravan.
Keep track of what you’ve already played, and consider what cards are left in your hand and your opponent’s Caravans.
Face Cards: The Wild Cards of the Wasteland
Now, let’s talk about the real game-changers: the face cards.
Jacks, Queens, and Kings aren’t just for show; they’re your tools for disruption and domination.
Mastering their unique abilities is key to becoming a Caravan champion.
These cards can drastically alter the playing field in a heartbeat.
The Jack: Surgical Removal
The Jack is your scalpel, Courier.
It allows you to remove a numbered card from any Caravan, including your own.
Need to eliminate a pesky high-value card from your opponent’s Caravan or prune a card from one of yours?
The Jack is your go-to solution.
Use it wisely, though; a well-timed Jack can completely derail your opponent’s strategy, but a poorly placed one is a wasted opportunity.
The Queen: Suit Duplication
The Queen is all about copying the entire suit of the targeted Caravan.
When played, you select a caravan (either yours or your opponent’s) and add to that caravan all cards in your deck of the same suit.
This is one way to push your numbers up very quickly if you have a lot of cards of one suit.
It’s perfect for solidifying a Caravan or throwing a wrench in your opponent’s plans.
However, beware of potential pitfalls; using a queen on your own caravan could either make you a powerhouse or potentially put you in bust territory, so think carefully!
The King: Doubling Down
The King is a risky but rewarding card.
When played, it doubles the value of the entire suit to which the king is attached for a specific caravan.
This can be a boon if you have a caravan with many cards of the same suit, however the same dangers of Queen apply here as well!
Strategic Card Play: A Delicate Balance
Playing cards in Caravan isn’t just about adding numbers; it’s about controlling the flow of the game.
It’s a delicate dance of risk and reward, offense and defense.
Knowing when to add, when to disrupt, and when to hold back is what separates the casual players from the Caravan masters.
So, study your cards, analyze the board, and prepare to outwit your opponent in the Mojave’s most strategic card game!
Drawing and Discarding: Managing Your Hand
Alright, Courier, you’ve got your Caravan set up, hands are dealt, and the tension is palpable.
Now comes the fun part: playing your cards to outmaneuver your opponent and rake in those sweet, sweet caps.
But it’s not just about tossing cards onto the table; you’ve gotta play smart!
The Art of Addition: Building your Caravan
At the heart of Caravan is building three separate columns (your Caravans) each aiming for a value between 21 and 26.
Each turn presents an opportunity to add another card to these Caravans.
But, just as important as what you do play, is what you don’t.
The Rhythm of the Draw: Keeping Your Options Open
Each turn in Caravan requires you to draw one card from your deck.
This is essential!
It ensures you always have fresh options and aren’t stuck with a dwindling hand.
A replenished hand provides flexibility and allows you to adapt to your opponent’s plays, or lack thereof.
Without a steady stream of cards, you’ll quickly find yourself outmaneuvered.
So always remember: draw that card!
The Discard Dilemma: Knowing What to Let Go
Drawing is mandatory, but what about those cards that just don’t fit your strategy?
That’s where discarding comes in.
Discarding allows you to strategically swap unwanted cards for fresh ones from your deck.
Think of it as filtering out the noise to reveal the signal.
A well-timed discard can be a game-changer!
Identifying Dead Weight: Recognizing Useless Cards
What makes a card "useless," you ask?
It could be a low-value card when you need higher numbers, or a suit that doesn’t synergize with your existing Caravans.
Maybe you’re overflowing with 2s, 3s, and 4s, but are starving for anything above a 7 to close your Caravan out.
Whatever the reason, recognizing dead weight in your hand is crucial.
The Art of Calculated Risk: Discarding for Advantage
But hold on, discarding isn’t as simple as tossing away low numbers.
Sometimes, seemingly useless cards can be bait for a strategic play down the line, or fuel for a Queen placement!
Consider what your opponent might be planning.
Are they focusing on a specific suit?
If so, keeping a Jack of that suit in hand could be devastating to them.
The key is to weigh the immediate benefit of a new card against the potential future value of the one you’re discarding.
Sometimes, the best move is to hold onto a card, even if it seems useless at first glance.
By mastering the draw and discard mechanics, you will have refined your capabilities to control your destiny.
Advanced Strategies: Deck Composition and Hand Management
So you’ve got the basics down, huh? You know how to play cards, build caravans, and maybe even win a few games. But if you really want to dominate the Caravan tables in the Mojave, you need to dig deeper. We’re talking about advanced strategies, my friend.
Specifically, deck composition and hand management. These are the skills that separate the casual player from the true Caravan master. Let’s dive in and see how to elevate your game.
The Art of Deckbuilding: Balancing Power and Finesse
Your deck isn’t just a random assortment of cards; it’s a finely tuned machine. The key? Balance. You can’t just load up on high cards thinking you’ll steamroll the competition. And a deck full of low cards will leave you struggling to reach that crucial 21-26 range.
Finding the Sweet Spot: High vs. Low Cards
Think of your deck as an army. You need both heavy hitters (high cards) and nimble support units (low cards). High cards (10s and face cards) are great for quickly boosting your Caravan’s value. But too many, and you’ll find yourself busting far too often.
Low cards (2s, 3s, 4s) are perfect for fine-tuning those Caravan values. They allow you to carefully nudge your Caravan closer to that magic number without risking an overshot. A good starting point is aiming for a roughly 60/40 split between high and low value cards.
The Power of Faces: Strategic Card Deployment
Face cards are the wildcards of Caravan. Knowing when and how to use them can swing the game in your favor. But they’re not just for offense; they can be powerful defensive tools too.
Jacks, for example, can cripple your opponent’s Caravans by removing key cards. Queens can duplicate a suit to help hit the value or completely ruin the opponent’s suit plans. Kings can instantly double a suit, launching a caravan value into a winning range.
A well-timed King can be devastating, but a poorly placed one can backfire spectacularly. Practice and experience will teach you the best opportunities to use these game-changing cards.
Mastering Your Hand: Strategic Card Management
Building a killer deck is only half the battle. You also need to know how to manage your hand effectively. This means knowing when to hold ’em, knowing when to fold ’em, knowing when to walk away, and knowing when to run. (Kenny Rogers would be a great Caravan player).
The Art of Discarding: Pruning for Profit
Don’t be afraid to discard cards! A full hand isn’t always a good hand. If you’re holding cards that don’t fit your current strategy, get rid of them! Discarding allows you to cycle through your deck and find the cards you need.
A good rule of thumb: If you’ve held a card for more than two turns and haven’t found a use for it, it’s probably time to say goodbye. Don’t get emotionally attached to your cards, Courier. It’s just business.
Planning Ahead: Thinking Several Turns Ahead
Caravan isn’t just about reacting to your opponent; it’s about anticipating their moves. Try to think several turns ahead. What cards do you need to draw to complete your Caravans? What cards might your opponent play to disrupt your plans?
By planning ahead, you can position yourself to counter your opponent’s strategies and seize opportunities as they arise. It’s like playing chess, but with playing cards and more opportunity to make money!
Rule Violations: Avoiding Penalties
So you’ve got the basics down, huh? You know how to play cards, build caravans, and maybe even win a few games. But if you really want to dominate the Caravan tables in the Mojave, you need to dig deeper. We’re talking about advanced strategies, my friend.
Specifically, deck composition and… oh wait, hold on! Before you even think about complex strategies, you gotta understand one crucial thing: avoiding penalties. Trust me, knowing what not to do is just as important as knowing what to do. One wrong move, and your perfectly crafted Caravan can crumble faster than a pre-War building.
Understanding Destabilizing Actions
Alright, let’s get down to the nitty-gritty. What exactly can mess up your Caravans and land you in penalty territory? Well, think of it like this: Caravan is a delicate balancing act. You’re trying to get your Caravans just right – between 21 and 26. Anything that throws off that balance can cause problems.
One of the biggest culprits is creating a duplicate rank within a single Caravan when you shouldn’t. Remember, you can usually only play cards of the same suit or rank consecutively on a caravan. If you break this rule, well, things can get ugly. For example, two 7’s followed by another 7 is allowed; however, a 7 followed by a 5, followed by a 7 is not allowed.
Think of it like stacking Jenga blocks. One wrong move and your tower is going to fall down. If you aren’t careful you can break the rank and cause a collapse.
Another thing to watch out for is trying to add a card that would push a Caravan outside the 21-26 range. That Caravan is now considered "busted" and you will not receive the caps from it at the end.
The Impact of Penalties: More Than Just a Slap on the Wrist
So, you’ve messed up. You broke a rule. What happens now? Well, penalties in Caravan can be brutal. They’re not just a minor inconvenience; they can completely swing the game in your opponent’s favor.
When you break a rule, the offending Caravan is usually destabilized. This means that it’s essentially taken out of play. It doesn’t count towards your score, and your opponent doesn’t have to worry about out-selling it.
Basically, you’ve handed them a free point. Ouch.
Think of it like this: You’re in a race, and you trip and fall. You have to get back up and keep going, but you’ve lost valuable time.
Penalties can also mess with your overall strategy. If you’re relying on a particular Caravan to win the game, and it gets destabilized, you might have to completely rethink your approach.
This can force you to make desperate plays and potentially make even more mistakes.
How to Avoid Trouble: Play Smart, Plan Ahead
Okay, so penalties are bad. We get it. But how do you actually avoid them? The key is careful planning and a thorough understanding of the game’s rules.
First, always double-check before you play a card. Make sure it’s the correct suit or rank, and that it won’t push your Caravan over or under the target range.
It might seem obvious, but it’s easy to get caught up in the moment and make a mistake. Slow down, take a breath, and make sure you’re making the right move.
Second, think ahead. Don’t just focus on your next play. Consider what your opponent might do, and how your actions will affect the game in the long run.
This will help you avoid making moves that could lead to penalties down the road.
Finally, pay attention to your opponent’s Caravans. Knowing what they’re trying to do can help you anticipate their moves and avoid inadvertently destabilizing your own Caravans.
Caravan isn’t just about playing your own cards; it’s about playing against your opponent.
By understanding the rules and planning ahead, you can minimize your risk of penalties and increase your chances of victory. Now get out there and hustle some caps! Just…you know…don’t break any rules.
Winning the Game: Scoring and Game Over
So, you’ve managed to avoid crippling penalties and keep your Caravans humming along. Now what? It’s time to talk about how you actually win this thing. It’s not just about playing cards; it’s about knowing when to strike and how to seal the deal.
The Sweet Spot: 21 to 26
The core of victory in Caravan lies in that magic range: 21 to 26.
You need three Caravans, each valued within that range, to be considered "sold." This is your primary objective. Think of it like setting up shop and having customers ready to buy.
A Caravan is only "sold" (and thus contributing to a win) when its value falls within this range. Too low, and it’s not ready. Too high, and it busts!
Selling Out: Outselling Your Opponent
Okay, you have three Caravans "sold", between the values of 21 to 26.
But you’re not done yet!
You also need to outsell your opponent.
"Outselling" means that the combined value of your sold Caravans must be higher than the combined value of their sold Caravans.
So, if you have Caravans valued at 22, 24, and 25 (totaling 71), your opponent needs to have a total less than 71 to win the game.
Keep an eye on your opponent’s progress. Knowing their Caravan values helps you plan your moves. Do you need to focus on maximizing your totals, or just blocking them?
How the Game Ends: A Variety of Outcomes
Caravan can end in a few different ways, adding to its strategic depth.
- One Player Sells Three Caravans: If one player is the first to successfully create and "sell" three Caravans, their caravans value is added up. If it outsells the opponents caravans, that player wins instantly!
- Stalemate/Draw: It is possible for a draw to occur if all cards are exhausted and neither player successfully "sells" all three Caravans.
- Voluntary Concession: At any point during the game, you can throw in the towel and concede defeat. Sometimes, cutting your losses is the smartest move, especially if you’re facing an unbeatable board state or are running low on funds.
Adapt or Perish: Adjusting Your Strategy
Caravan is a dynamic game. The board state is constantly changing, your opponent is always throwing curveballs, and your draws can make or break you.
You need to be able to adapt your strategy on the fly.
Early Game
Focus on establishing your Caravans, getting a feel for your opponent’s play style, and building a solid foundation. Don’t be afraid to discard cards early to improve your hand.
Mid Game
Start focusing on getting your Caravans into the 21-26 range. Use face cards strategically to disrupt your opponent or boost your own values. Pay attention to their Caravan suits and totals to formulate your next move.
Late Game
This is where things get tense. Calculate your potential earnings and weigh the risks of each play. Do you need to play defensively to protect your leads, or aggressively to catch up?
Every card counts in this phase.
Never get complacent. Even if you have two Caravans sold, a single well-placed Jack or King can ruin your day. Stay focused, and keep adapting until that final sale!
FAQs: Caravan – New Vegas Guide & Win Tips
What is the main objective of Caravan?
The goal of Caravan is to create three separate piles (caravans) of cards with values between 21 and 26, inclusive, before your opponent. You want each of your caravans to have a valid total before your opponent does. That is how do you play caravan in fallout new vegas successfully.
How do I build a functional caravan in Caravan?
Caravans must be built either by ascending or descending numerical order (e.g., 5-6-7 or Q-10-9). You can also play face cards to affect your caravans or your opponent’s, depending on their function. Understanding card combinations and suit stacking is key to making strong caravans.
What are the effects of the face cards in Caravan?
Jacks remove a numbered card from a caravan. Queens reverse the direction of a caravan. Kings add value based on the card’s suit; Spades add the card’s value again, Hearts add the card’s value to the total, Diamonds add the card’s value and Clubs negate the card. It’s vital to learn face card effects as you learn how do I play caravan in fallout new vegas.
What is "dumping" and why is it important?
Dumping refers to discarding cards from your hand at the end of your turn. This lets you cycle through your deck faster to find key cards for your caravan. Discarding strategically helps you assemble the best possible hand to build your caravans and disrupt your opponent’s.
So, there you have it! You’re now equipped with the knowledge to hopefully crush your opponents in Caravan. Give it a shot, experiment with your deck, and remember these tips when you’re trying to figure out how do I play Caravan in Fallout New Vegas. Good luck in the Mojave Wasteland, and may your caravans always be full!